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Toy defense 2 level 60
Toy defense 2 level 60











Laser range increases the more sun it takesĭrops bags of sand to active fire trap tiles.īypasses the defenses by flying over them, except for the tall ones, such as Tall-nut.Default Soldier on the Welcome to TDS! badge. Tries to steal sun and burns plants four tiles in front of him with his skull. If defeated before setting up a tent, he creates a backpack that blocks straight-shot projectiles, similarly to a tombstone.Ĭan land four, five or six tiles into the player's lawn. The tent then spawns basic, conehead and buckethead zombies. Sets up a tent on the first Gold Tile he encounters. Drops the zombie upon death.Ĭrushes plants, launches Lost City Imp Zombie when lower than 50% health. Protects herself and zombies behind her from lobbed shots by deflecting them with her parasol.Ĭarries a Basic, Conehead, or Buckethead Adventurer Zombie quickly over defenses and into the lawn. His shovel makes him invulnerable to straight projectiles. Undying (Machined for breaking ice barrier)Ĭan freeze columns and plants(except fire-based plants in that level)ĭrops in past defenses, stays midair, eats what's below him, and eventually will start walking forward.ĭigs plants up and tosses them behind him. Ice Weasels are summoned when her log is shattered.Ĭrushes plants, launches 3 Yeti Imps one by one when lower than 50% health in each phase. Pushes three or more frozen Yeti Imps across the lawn, crushing plants. Occasionally flies to go over slider tiles and plants. Throws snowballs which freeze the player's plants.

toy defense 2 level 60

Smashes a plant and launches his zombie rider past most of your defenses.Ĭrushes plants, launches Zombie Bull Rider when lower than 50% health.

#Toy defense 2 level 60 full#

Summons zombie chickens after taking enough damage.įlighty (Speedy in-game), Stiff after launching the riderĭashes at full speed, launches a low flying Zombie Bull Rider past your defenses after encountering a plant on its way. Sometimes wears a protective metal grate under the poncho. In Pirate Seas, it sometimes fails to do so and falls on the sea.īypasses low defenses like Spikeweed and Iceberg Lettuce by flying over them.Ĭrushes plants with a barrel that releases two Imp Pirate Zombies upon destruction.įires Imp Pirate Zombies to mid-lawn, and explodes into a shower of Imps if not destroyed quickly enough.Ĭan release a Zombie Parrot, which can steal a plant.Ĭan fly to plants in other lanes to take them away.Ĭrushes plants, launches Imp Pirate Zombie when lower than 50% health.Ĭannon can rain down many Imps past your defenses.Īppears on the left side of the player's lawn when its dynamite explodes, then walks backwards.Ĭrushes plants with piano, make cowboy zombies switch lanes. Missiles can create a minimum of 2 tombstones. Speeds up after his sarcophagus is destroyedĬrushes plants, launches Imp Mummy when lower than 50% health. Torch destroys plant on contact when lit.Ĭreates tombstones on random tiles of the lawn.īasic (Stiff in-game), Speedy after losing armor

  • Ultra-Undying - Absorbs 48000-1000000 damage per shot.Īrrives in a group of three zombies or more.
  • Undying - Absorbs 13000-29500 damage per shot.
  • Great - Absorbs 3600-8000 damage per shot.
  • Machined - Absorbs 1800-2500 damage per shot.
  • Hardened - Absorbs 1240-1700 damage per shot.
  • Dense - Absorbs 680-1000 damage per shot.
  • Protected - Absorbs 340-600 damage per shot.
  • Solid - Absorbs 240-320 damage per shot.
  • toy defense 2 level 60

  • Average - Absorbs 190-200 damage per shot.
  • Fragile - Absorbs 1-95 damage per shot.
  • Flighty - Takes 0.5 seconds to move one square.
  • Speedy - Takes 2.5 seconds to move one square.
  • toy defense 2 level 60

  • Hungry - Takes 3.75 seconds to move one square.
  • toy defense 2 level 60

    Basic - Takes 5.0 seconds to move one square.Stiff - Takes 6.75 seconds to move one square.Creeper - Takes 7.5 seconds to move one square.Zombies, like their defensive counterparts the plants, are varied in strength as well as speed, and command unique aspects which must be countered appropriately. Zombies 2, as the objective of the game is to prevent them from eating the player's brains. They are the main antagonists of Plants vs. Zombies are reanimated, mindless, decaying corpses with a hunger for human brains.











    Toy defense 2 level 60